Monday, April 8, 2013



Project Scarlet Rain Update

Creating the Villains
Part One

The Stranded/The M. Schuler International Shelter Service (aka ISS)
Some of the most common enemies Scarlet will face in his journey are The Stranded. These people are homeless men who've been provided shelter by the  ISS, a subdivision of the very Private Military Corporation that Scarlet is evading. The ISS is used by the PMC as a means of laundering money and showing off. An expensive, international ad campaign. The ISS also uses some of the cold war's brainwashing techniques on selected Stranded to create "Assets". Assets have no memory of their training, and if caught, they have no connection with whichever agency assigned them. The ISS, acting on four continents, trains and deploys assets wherever they can. The Assets/Stranded live their lives on the street as usual. However, should the event call for it, they are activated during their visit to the Shelter. With their daily food and medical supplies, they get their disposable gear and target info. From then on, they'll fight as mindless puppets, low on intelligence but high on courage to eliminate their target, without conscience, without regret or remorse. And should they conclude their assignments, they will have no memory of it.

Stranded wear the hoodies and cargo pants provided from the Shelter, and have the Shelter logo in the back of their clothing. They're usually found sleeping or talking to themselves, and will not notice Scarlet if the player is careful enough not to make noise. Upon making noise or engaging them, they will furiously attack with zip-guns made from materials that can be found in just about every garage, firing small caliber "wad-cutter" ammo. While a single Stranded may not be much of a challenge, if two or more start attacking, it would be wise to find a hiding spot until their temper dies down.


The standard Hoodie of the Stranded Asset, in low-poly

Modelling The Stranded Asset's Hoodie, from standart low-poly model to smoothed  in-game version.


The Pants are modelled and added into the mix.

Both the Hoodie and the Pants are textured, detailed and bump-mapped using Photoshop and Zbrush.

Total Modelling, detailing and texturing time; two and a half days. Optimal Polygon Count reached, and Photo-realistic base is ready. Next Update, I will focus on Shoes, Scarves and hands, as well as Faces.

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