Wednesday, March 13, 2013


Progress Update 1:

Control Mechanics

(The keys defined here are set to their designations by default. They can be changed on demand.)

Project Scarlet Rain utilizes a free floating camera system that can be manipulated using the mouse. The player is free to examine the environment without moving the character(Scarlet). Controlling Scarlet is done with the keyboard. W-A-S-D keys are used to move Scarlet. If the LeftShift key is pressed during movement, Scarlet will start running. Scarlet can run for minutes before he gets tired, but recharging your stamina takes just as long as it takes for it to run out. Space makes Scarlet jump, and can be useful when trying to avoid obstacles in your path. Q and E keys can be used to lean left and right, respectively. Leaning is useful for checking corners or during firefights, when you're behind cover. Right mouse button will make Scarlet concentrate/aim on the 3D reticule. This is where the Free-Aim system comes into play. Unlike most shooters, Scarlet's movements aren't defined by the center of the camera. Scarlet can look around the game environment freely, and aiming with this system brings a whole new depth of immersion to the gameplay. 

Scarlet can holster/unholster his weapons by using the H key. This lets him pick up and inspect/use other objects within the game environment without the need for dropping his weapons. The R button is used to reload the selected weapon, and should the discarded magazine have any bullets in it, they will be lost. The L button brings up the flashlight, which can be equipped while a weapon is drawn. This will affect your accuracy as Scarlet will hold the weapon with a single hand. LeftAlt deploys a flare, which is useful for lighting an area for a short amount of time. The F key is used to interact with whatever item is nearest. It's used for picking up items, activating buttons/levers, opening doors etc. A work in progress function is crouching, which will be done using the LeftControl key. 1-2 numerical keys switches between primary and secondary weapons, while TAB is used to display objectives and the 3D compass. Every action has weight to it, transitioning from standing still to walking to running, and while Scarlet may draw his weapon and aim quickly, it will still take some time for him to turn 180 degrees

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