Monday, April 29, 2013


Project Scarlet Rain Update
Creating the Villains
Part Two

The Sanitators
When The Stranded fail, Sanitators take over. Sanitators are trained agency hitmen disguised as city workers. They wear protective masks and suits that will keep the locals away from them, and cover their weapon caches with warning tapes. The leader of the Sanitators wears the green variant of the worker suit, and is believed to know Scarlet, the protagonist, from before he became an outlaw.


Sanitators don't idly wait around. They usually patrol certain structures of interest, and are much more skilled then Stranded units. Their field of vision and reaction time are off the charts, and so is their rate of fire & accuracy. They carry compact pistols which they conceal underneath their worker suits, and don't have to stop and reload after each shot. Sanitators work in pairs, and attacking them without a plan is suicide. Their weapons can be picked up after a shootout, and some will even carry flares. Though not SOP(standard-operating-procedure), some Sanitators carry explosives that can be shot off their rigs to kill the pair. Some will prime these explosives near death in an attempt to take out their aggressors, so engaging them at medium to longer distances is advised. Sanitators can be located by listening for their breathing sounds; the masks they wear force them to control their breathing at all times while giving away a loud noise.
Creating the mask for a Sanitator;

It all starts with the half-loop that forms the breather part.
The breather is completed
Secondary characteristic parts that won't bend are modeled seperately.

Basic Topology is formed around the eyes/nose region

Topology continued
Rough version of the model is prepared
Basic colors are assigned and a clean uvw unwrapping procedure is applied. This takes the bulk of the time.
Basic Texture is generated.
A High-Polygon version of the mask is sculpted in Zbrush and Normal Map is generated. The second iteration of this sculpt is used as actual in-game model.
The Basic Texture is further iterated on. 
The in-game model is imported into Unity and assigned the proper textures/shaders. The eyes are not done, they will have a transparent glint that lets you vaguely see the wearer inside.














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