Monday, April 29, 2013


Project Scarlet Rain Update
Creating the Villains
Part Two

The Sanitators
When The Stranded fail, Sanitators take over. Sanitators are trained agency hitmen disguised as city workers. They wear protective masks and suits that will keep the locals away from them, and cover their weapon caches with warning tapes. The leader of the Sanitators wears the green variant of the worker suit, and is believed to know Scarlet, the protagonist, from before he became an outlaw.


Sanitators don't idly wait around. They usually patrol certain structures of interest, and are much more skilled then Stranded units. Their field of vision and reaction time are off the charts, and so is their rate of fire & accuracy. They carry compact pistols which they conceal underneath their worker suits, and don't have to stop and reload after each shot. Sanitators work in pairs, and attacking them without a plan is suicide. Their weapons can be picked up after a shootout, and some will even carry flares. Though not SOP(standard-operating-procedure), some Sanitators carry explosives that can be shot off their rigs to kill the pair. Some will prime these explosives near death in an attempt to take out their aggressors, so engaging them at medium to longer distances is advised. Sanitators can be located by listening for their breathing sounds; the masks they wear force them to control their breathing at all times while giving away a loud noise.
Creating the mask for a Sanitator;

It all starts with the half-loop that forms the breather part.
The breather is completed
Secondary characteristic parts that won't bend are modeled seperately.

Basic Topology is formed around the eyes/nose region

Topology continued
Rough version of the model is prepared
Basic colors are assigned and a clean uvw unwrapping procedure is applied. This takes the bulk of the time.
Basic Texture is generated.
A High-Polygon version of the mask is sculpted in Zbrush and Normal Map is generated. The second iteration of this sculpt is used as actual in-game model.
The Basic Texture is further iterated on. 
The in-game model is imported into Unity and assigned the proper textures/shaders. The eyes are not done, they will have a transparent glint that lets you vaguely see the wearer inside.














Monday, April 8, 2013



Project Scarlet Rain Update

Creating the Villains
Part One

The Stranded/The M. Schuler International Shelter Service (aka ISS)
Some of the most common enemies Scarlet will face in his journey are The Stranded. These people are homeless men who've been provided shelter by the  ISS, a subdivision of the very Private Military Corporation that Scarlet is evading. The ISS is used by the PMC as a means of laundering money and showing off. An expensive, international ad campaign. The ISS also uses some of the cold war's brainwashing techniques on selected Stranded to create "Assets". Assets have no memory of their training, and if caught, they have no connection with whichever agency assigned them. The ISS, acting on four continents, trains and deploys assets wherever they can. The Assets/Stranded live their lives on the street as usual. However, should the event call for it, they are activated during their visit to the Shelter. With their daily food and medical supplies, they get their disposable gear and target info. From then on, they'll fight as mindless puppets, low on intelligence but high on courage to eliminate their target, without conscience, without regret or remorse. And should they conclude their assignments, they will have no memory of it.

Stranded wear the hoodies and cargo pants provided from the Shelter, and have the Shelter logo in the back of their clothing. They're usually found sleeping or talking to themselves, and will not notice Scarlet if the player is careful enough not to make noise. Upon making noise or engaging them, they will furiously attack with zip-guns made from materials that can be found in just about every garage, firing small caliber "wad-cutter" ammo. While a single Stranded may not be much of a challenge, if two or more start attacking, it would be wise to find a hiding spot until their temper dies down.


The standard Hoodie of the Stranded Asset, in low-poly

Modelling The Stranded Asset's Hoodie, from standart low-poly model to smoothed  in-game version.


The Pants are modelled and added into the mix.

Both the Hoodie and the Pants are textured, detailed and bump-mapped using Photoshop and Zbrush.

Total Modelling, detailing and texturing time; two and a half days. Optimal Polygon Count reached, and Photo-realistic base is ready. Next Update, I will focus on Shoes, Scarves and hands, as well as Faces.